Claw.

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| PF2 SRD.

Traits Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect.

The swarm can take over the bodies of its prey and infest both the living and the dead, using them as horrible living (or unliving) puppets to accomplish acts of wickedness that a swarm of insects could never attempt. Swarm: injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1 Dexterity and 1 Strength damage; cure 1 save. | 5th Edition SRD A scorpion swarm is rare but deadly; the odd tiny scorpion in one’s shoes or discarded robes is not necessarily cause for concern, but experienced desert dwellers prefer to crush all such creatures in case they are the harbinger of a swarm. The swarm can't regain Hit Points or gain Temporary Hit Points. Recent Changes The save DC is Constitution-based.

Hellstriker scorpions are normally found in hot, humid areas, though they naturally produce intense heat, allowing them to survive in very cold regions. Challenge 18 (20,000 XP).

Downloads | The Modern Path SRD Melee Weapon Attack: +12 to hit, reach 10 ft., one target. | d20 Anime SRD A creature that touches the scorpion or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Sell at the Open Gaming Store!

Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). This site may earn affiliate commissions from the links on this page.

The scorpion has two claws, each of which can grapple only one target. Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect.

A scorpion swarm is rare but deadly; the odd tiny scorpion in one’s shoes or discarded robes is not necessarily cause for concern, but experienced desert dwellers prefer to crush all such creatures in case they are the harbinger of a swarm.

Indeed, scorpion swarms can descend upon the unwitting rather quickly. Like any swarm, a hellwasp swarm seeks to surround and attack any living prey it encounters. Armor Class 18 (natural armour)

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Traveller SRD | Swords and Wizardry SRD | The Modern Path SRD Speed 40 ft. Damage Immunities fire, poisonCondition Immunities poisoned | GumshoeSRD This seemingly unending, waterfall-like crush of small, poisonous scorpions is the stuff of many adventurers’ nightmares. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect.

| d20 Anime SRD

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 11 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. | 13th Age SRD | GumshoeSRD

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Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Hellstriker_Scorpion_(5e_Creature)&oldid=1383875.

| FateCoreSRD New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store, Aegis of Empires 4: Legend of the Burning Star (PF1), Arcforge Campaign Setting: What Lies Beyond. Environment warm deserts Organization solitary, pair, or colony (3–6 swarms) Treasure none.

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A swarm deals 3d6 points of damage to any creature whose space it occupies at the end of its move. XP 800N Tiny vermin (swarm)Init +3; Senses darkvision 60 ft., Perception +4, tremorsense 30 ft. AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)hp 27 (6d8)Fort +5, Ref +5, Will +2Defensive Abilities swarm traits; Weaknesses swarm traits, Speed 30 ft., burrow 10 ft.Melee swarm (2d8 plus poison)Space 10 ft.; Reach 0 ft.Special Attacks distraction (DC 13), rip and tear, Str 3, Dex 16, Con 11, Int -, Wis 10, Cha 2Base Atk +4; CMB -; CMD 15 (cannot be tripped)Skills Climb +7, Perception +4, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth, uses Dex for Climb, Environment any deserts and undergroundOrganization solitary, pair, or nest (3-6)Treasure none.

FAQ. | Starjammer SRD Spider Climb: The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. Traveller SRD | FateCoreSRD The scorpion makes three attacks: two with its claws and one with its sting. | 3.5e SRD

XP 1,200 N Diminutive vermin (swarm) Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +5, AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 39 (6d8+12) Fort +5, Ref +5, Will +3 Defensive Abilities swarm traits; Immune weapon damage. | Here Be Monsters Shop the Open Gaming Store! Large swarms of scorpions can form when the creatures are kept docile through magic or chemical means, or under the influence of gods of nature and venom. Actions Bites: Melee Weapon Attack: +3 to hit, reach 0 ft., one

Large swarms of scorpions can form when the creatures are kept docile through magic or chemical means, or under the influence of gods of nature and venom. Heated Body.

The scorpion makes three attacks: two with its claws and one with its sting. Scorpion swarms are somewhat rarer than swarms of other vermin, perhaps because scorpions are frequently cannibalistic and territorial. Downloads TheCreatureCodex.Tumblr.com Author: thecreaturecodex, New Pages

| 13th Age SRD Most sages agree that a fiend had a part in the creation of hellstriker scorpions, usually thought to have been a devil. Hit Points 184 (16d12 + 80) Authors: Kristian Ahonen, Eric Anderson, Anonymous, Joshua Banks, Wolfgang Baur, dpb, Clinton Boomer, Marina de Santiago Buey, Angelica Burns, Jarrod Camiré, Aaron Cheung, Jim Davis, Lee DeBoer, Dan Dillon, John Doh, Chris Doyle, Harold Farmer, John Foster, Erik Freund, Leonard Grand, Amanda Hamon Kunz, Andrew Harshman, Jacob Haywood, Steven T. Helt, Jeffrey Hersh, Andrew Hind, Richard Iversen, Alex Kanous, Henry S. Kurtz, Richard Lawson, Jeff Lee, Chris Lockey, Ari Marmell, Ben McFarland, Jesse McGatha, Brett A. McLean, Brian Wiborg Mønster, Matt Morrissette, Robert H. Nichols, Stacy Nichols, Kalervo Oikarinen, Gunnar Ólafsson, Richard Rossi, Stephen Rowe, Adam Roy, Wendall Roy, Matt Rupprecht, Allen F. Schell, Brian Suskind, Troy Taylor, James Thomas, John Tolios, James Whittaker, Clarence Wisdom, and Henry Wong. © 2015 Open Design. | 5th Edition SRD | Swords and Wizardry SRD Sting—injury; save Fort DC 13; duration 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save. | Dungeon World SRD Indeed, scorpion swarms …

| Fudge SRD The swarm can't regain hit points or gain temporary hit points. A creature that touches the scorpion or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. | PF2 SRD. Moving in a wave is a cluster of hundreds of tiny scorpions.

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| d20PFSRD If food is scarce, such juvenile swarms will eat their own mother before turning on each other, and only a small number of the swarm survives to adulthood even under good conditions.

New Pages | Recent Changes | Privacy Policy, Southlands Bestiary for Pathfinder Roleplaying Game, Latest Pathfinder products in the Open Gaming Store, Aegis of Empires 4: Legend of the Burning Star (PF1), Arcforge Campaign Setting: What Lies Beyond. Character Sheets Melee Weapon Attack: +12 to hit, reach 15 ft., one creature. | OGN Articles Multiattack. Languages understands Common but can't speak

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Hit: 19 (3d8 + 6) piercing damage plus 5 (1d10) fire damage, and the target must make a DC 19 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one. Speed 20 ft., burrow 5 ft. Melee swarm (2d6 plus poison) Space 10 ft.; Reach 0 ft. Str 1, Dex 16, Con 14, Int —, Wis 13, Cha 2 Base Atk +4; CMB —; CMD — Skills Climb +7, Perception +5, Stealth +19 (+23 in deserts); Racial Modifiers +4 Climb, +4 Perception, +4 Stealth (+8 in deserts) SQ swarm traits, vermin traits. Hit: 15 (2d8 + 6) bludgeoning damage plus 5 (1d10) fire damage, and the target is grappled (escape DC 20).



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