• Kuko Shakaku • Dragonscale, Sorceress Orbs • Lum • Stormchaser Our Diablo II Item Store is filled with a wide selection of D2 gears that will enhance your capabilities to make you reach your full potential in the game. Multiple sources of cold damage (charms, weapons, equipment, skills, etc) stack up the chill time, so several of these can be quite useful in hell, when monsters thaw out much more quickly. Normal: • Splendor, • Beast • Butcher's Pupil How much inventory space a player devotes to their charms depends on their goals. There are no Rare, Set, or Crafted Charms. • Hone Sundan • Dimoak's Hew They do not function if placed inside your character's Stash or inside a Horadric Cube (even if that Horadric Cube is located in your inventory). • The Redeemer, All Unique Spears Annihilus; Gheed's Fortune; Hellfire Torch; Charms are a sort of collector's item in Diablo II. • Zephyr, https://diablo2.diablowiki.net/index.php?title=Charm_Affixes&oldid=27645, +1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration, +3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration, +5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration, +8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration, +2-3 Minimum and +4-10 Maximum Fire Damage, +4-9 Minimum and +11-19 Maximum Fire Damage, +10-19 Minimum and +20-29 Maximum Fire Damage, +1 Minimum and +6-11 Maximum Lightning Damage, +1 Minimum and +12-24 Maximum Lightning Damage, +1 Minimum and +25-43 Maximum Lightning Damage, +1 Minimum and +44-71 Maximum Lightning Damage, 3-5% Better Chance Of Getting Magic Items, 6-7% Better Chance Of Getting Magic Items, +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration, +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration, +3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration, +4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration, +3-4 Minimum and +5-8 Maximum Fire Damage, +5-7 Minimum and +9-13 Maximum Fire Damage, +1 Minimum and +3-6 Maximum Lightning Damage, +1 Minimum and +7-10 Maximum Lightning Damage, +1 Minimum and +11-18 Maximum Lightning Damage, +1 Minimum and +19-28 Maximum Lightning Damage, Large Charms(1)[8-16](7)[17-25](21)[26-32], +10-20 To Attack Rating +1-3 To Maximum Damage, +21-48 To Attack Rating +4-6 To Maximum Damage, 1-6% Better Chance Of Getting Magic Items, +2-3 Minimum and +3-5 Maximum Cold Damage - 1 Second Duration, +4-5 Minimum and +6-10 Maximum Cold Damage - 1 Second Duration, +6-10 Minimum and +11-20 Maximum Cold Damage - 1 Second Duration, +11-15 Minimum and +21-30 Maximum Cold Damage - 1 Second Duration, +2-3 Minimum and +4-12 Maximum Fire Damage, +4-9 Minimum and +13-27 Maximum Fire Damage, +10-27 Minimum and +28-43 Maximum Fire Damage, +1 Minimum and +5-9 Maximum Lightning Damage, +1 Minimum and +10-26 Maximum Lightning Damage, +1 Minimum and +27-58 Maximum Lightning Damage, +1 Minimum and +59-90 Maximum Lightning Damage, +1 Minimum and +2-3 Maximum Cold Damage - 1 Second Duration, +2 Minimum and +4-5 Maximum Cold Damage - 1 Second Duration, +3 Minimum and +6-8 Maximum Cold Damage - 1 Second Duration, +4-6 Minimum and +9-12 Maximum Cold Damage - 1 Second Duration, +3-5 Minimum and +6-11 Maximum Fire Damage, +6-10 Minimum and +12-17 Maximum Fire Damage, +1 Minimum and +3-5 Maximum Lightning Damage, +1 Minimum and +6-13 Maximum Lightning Damage, +1 Minimum and +14-25 Maximum Lightning Damage, +1 Minimum and +26-38 Maximum Lightning Damage, Grand Charms(17)[13-15](22)[16-22](27)[23-30], Grand Charms(32)[33-40](37)[44-50](42)[60-100], Grand Charms(1)[12-24](7)[25-36](21)[37-50], Grand Charms(1)[6-12](7)[13-27](13)[28-42], Grand Charms(19)[43-57](25)[58-72](31)[73-87], Grand Charms(37)[88-102](43)[103-117](49)[118-132], +10-48 To Attack Rating +1-6 Maximum Damage, Grand Charms(15)[10-20/1-3](22)[21-48/4-6], +49-76 To Attack Rating +7-10 Maximum Damage, +1-12% Better Chance Of Getting Magic Items, Grand Charms(19)[21-26](25)[27-33](31)[34-39], Grand Charms(37)[40-46](43)[47-52](49)[53-59], Grand Charms(8)[3-6](14)[8-12](35)[13-15], +2-4 Minimum and +4-8 Maximum Cold Damage - 1 Second Duration, +5-7 Minimum and +9-15 Maximum Cold Damage - 1 Second Duration, +8-13 Minimum and +16-25 Maximum Cold Damage - 1 Second Duration, +2-3 Minimum and +4-7 Maximum Fire Damage, +4-7 Minimum and +8-19 Maximum Fire Damage, +8-18 Minimum and +20-36 Maximum Fire Damage, +1 Minimum and +4-5 Maximum Lightning Damage, +1 Minimum and +6-17 Maximum Lightning Damage, +1 Minimum and +18-44 Maximum Lightning Damage, +1 Minimum and +45-79 Maximum Lightning Damage, Grand Charms(1)[10-20](7)[21-30](19)[31-40], Grand Charms(1)[5-10](9)[11-15](19)[16-20], Grand Charms(31)[21-25](45)[26-30](61)[31-35], Grand Charms(77)[36-40](91)[41-45](110)[46-50], +3 Minimum and +5-7 Maximum Cold Damage - 1 Second Duration, +4-6 Minimum and +8-11 Maximum Cold Damage - 1 Second Duration, +4-7 Minimum and +8-14 Maximum Fire Damage, +1 Minimum and +2-3 Maximum Lightning Damage, +1 Minimum and +4-7 Maximum Lightning Damage, +1 Minimum and +8-21 Maximum Lightning Damage, +1 Minimum and +22-33 Maximum Lightning Damage. • Coif of Glory • Lance Guard • Atma's Scarab There are also a few affixes that are actually more effective on Grand Charms than they are on Small Charms (+Attack Rating, for example). • Iratha's Finery They can't achieve the highest level mods on grands (such as +1 to a skill tree), but aren't often twice as good as small charms (which they need to be since they take up twice the space). • Ribcracker • Nagelring • Stormrider • Gravenspine • Fal • Lance of Yaggai • Soulfeast Tine • Warpspear • Chaos inventory space (large: 17.5 per space, grand 16.7 per space), and even though +20s are very rare, the benefits from 2 or 3 +hps small charms, with a second mod on each, will almost always outweigh the bonuses from a single large or grand +hps charm. • Windforce, All Unique Crossbows • Spire of Lazarus • Unique Necro Totems, All Unique Charms • Boots • Rockfleece Rare, set or crafted charms have not been introduced. Normal: • The Grandfather, Amazon Weapons • Last Wish (L) • Widowmaker (L) +10-20 To Attack Rating, +1-3 To Maximum Damage, +1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration, +3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration, +5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration, +8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration, +2-3 Minimum and +4-10 Maximum Fire Damage, +4-9 Minimum and +11-19 Maximum Fire Damage, +10-19 Minimum and +20-29 Maximum Fire Damage, +1 Minimum and +6-11 Maximum Lightning Damage, +1 Minimum and +12-24 Maximum Lightning Damage, +1 Minimum and +25-43 Maximum Lightning Damage, +1 Minimum and +44-71 Maximum Lightning Damage, 3-5% Better Chance Of Getting Magic Items, 6-7% Better Chance Of Getting Magic Items, +1 Minimum and +2 Maximum Cold Damage - 1 Second Duration, +2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration, +3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration, +4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration, +3-4 Minimum and +5-8 Maximum Fire Damage, +5-7 Minimum and +9-13 Maximum Fire Damage, +1 Minimum and +3-6 Maximum Lightning Damage, +1 Minimum and +7-10 Maximum Lightning Damage, +1 Minimum and +11-18 Maximum Lightning Damage, +1 Minimum and +19-28 Maximum Lightning Damage. • Hellcast • Amn, • Sol • Buriza-Do Kyanon • The Gavel of Pain, Elite, 1H: • Gerke's Sanctuary • Rings, Weapons Generally, smaller is actually better as far as Charms are concerned, since more can be stored in a player's inventory. • Heaven's Light (L) • Manald Heal • Witchwild String • Axes • Hel • Cleglaw's Brace • Blackoak Shield https://diablo.fandom.com/wiki/Charms?oldid=181566, Large - Two inventory spaces on top of each other like a, Grand - Three inventory spaces on top of each other like a, During the 20th Diablo anniversary, players could loot Charms in. • Shaftstop • Hotspur • Peasant Crown • The Fetid Sprinkler • Immortal King • The Centurion • Sur • Enigma • Infinity (L) • Lo Normal, 1H: • Item Generation Tutorial Strength charms are seldom used except to meet the minimum requirements of a new piece of equipment. • Nadir • Razorswitch • Homunculus • Venom Grip • Metalgrid (L), All Unique Rings • Stormshield Lightning damage can potentially be the largest elemental damage found on a charm, but it's still not large enough for many players to collect them. It is best to pick only the best Charms to keep and sell ones that are sub-par. Small charms can add more magic find than large or grand charms, per inventory space. • Radiance, • Ancient's Pledge • Pelta Lunata • Goreshovel • Cliffkiller • Rusthandle • Todesfaelle Flamme • The Ward, Exceptional: • Demon's Arch • Safety Recipes, Calculations • Ruby • Eld • Messerschmidt's Reaver, All Unique Bows • Undead Crown • Emerald • Blood Recipes • Corpsemourn, Elite: They are known as skillers. • Memory, • Oath (L) • Woestave • Potions It is advisable to store Life or Resistance Charms in your Stash and equip them before facing a tough boss. These mods can stack with the poison damage prefixes, giving a single small charm huge poison damage potential. • Steel Pillar

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