development of OBLIGE. Version 7.70 was the final stable version. for fine details. (Find out more). For the top and bottom it will be left, right and the middle, for the sides it will be top, bottom and the middle. • Apply special binds such as Jump-Throw, Clear-Decals. - Hex grid: You can toggle a hex-grid overlay using the "Toggle hex overlay on" button. This project needed mountains to be in the center of the island. Note that when the draggable pieces and/or labels are toggled on (and thus visible on the map) you won't be able to select the squared pieces below, the draggable pieces and the labels are placed using an overlay which blocks you from accessing what's below. - Change map size: Scroll down to below the map, simply insert the values you wish to change the map size and hit apply. and I have grown very tired of it. This doesn't reset the draggable piece, click "reset drags" for that. But it still works great as a tool to help you plan the ideal version of your map. Another major thing which has changed is the basic grid size, You can obviously go way beyond this, like DeviantArt user TheFrenchedCanadian who made the piece below. plus several bug fixes. This makes lining them all up much easier. It's also possible to save the map data locally. sprinkled around. It might sound a little confusing, but the following images should help explain it. To create the maps I used a grid system, I further divided the maps into sections with 3 connection points. and a huge amount of code has flowed under the bridge: naturalistic outdoor areas with trees, liquid pools, etc.... You can resize it using the number values, it'll change automatically as you change the numbers. Later I wrote a stylized map output that I then reused here. - Rotating a piece: Click on whichever piece(s) on the map you wish to rotate (including draggable pieces) so it has the blue highlight again. Do note that if you changed the map size you will have to change it again before loading the map. Layer 2 will be hidden when 1 is active to make sure you can access it. but the levels were quite poor. inspecting / saving / loading of config settings. It then simulates evaporation, wind, and rainfall, generating biomes and rivers that fit your map. To illustrate this, I made a map using this generator as a planning ground and I then fine tuned that map in an editing program to get a more natural looking map. Tip: You can drag and resize the menus below. (on SourceForge). it has all been very helpful. introducing a new system of generating levels based Try clicking on the Seed input box and hold down the Up arrow key to quickly scan many different island shapes. This project needed smooth elevation. There is also an option to change settings using the Feel free to use the map generator in your projects! This will save the map with all the pieces, including draggable pieces, locally in your browser. Part of the reason this release took so long is that I Random map generator for classic FPS games. Using this site means trees will be planted. The simplest way to explore the maps is to click the plus/minus arrows to change the Seed. This version is a spiritual successor to 3.57, since it brings Changes include some basic monster closets, generator, instead I am now exploring the much more traditional Create custom 3D maps online. setting, which I feel is no longer useful or necessary. on the concept of Shape Grammars. Basically rebooted this project. mousewheel. - Toggle grid: You can enable and disable the grid to get a better view of the map by hitting the "toggle grid" button. My thanks go out again to everyone who helped the To do all this the instructions are as follows: You can also rotate all pieces, mirror them, you can change the map size and you can drag around and resize the draggable pieces. based on the concept of Shape Grammars. INTRODUCTION OBLIGE is a random level generator for the classic FPS games 'DOOM' and 'HERETIC'. To reset an individual square back to a sea piece, click on it so it has the blue highlight and click the "reset piece" button. This map generator creates volcanic island style maps. V4 came along and supported many different games, If you have a question, feel free to send me a message with the contact form. written, improved, and ultimately discarded. approach of "growing" a set of rooms, branching off earlier rooms. Can you find an ice lake? This map generator creates volcanic island style maps. This method makes sure there's no risk of losing all your data in case your browser data is wiped, for example, but it does mean keeping track of your downloaded file. This tool is mostly meant for planning purposes, at least if you want a detailed map. Many of you have asked how they can use the maps created with this map creator. Map creator. though there are some regressions (no hallways and - Layer 1 & 2: There are two layers for the draggable pieces, this way you can stack parts more easily, organize elements by type, and so on.

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