Unlike Extreme Reactors, NuclearCraft takes a semi-realistic view, introducing radioactive isotopes, multi-step chemical processes for crafting and realistic nuclear fission and fusion byproducts. The table on the Fusion Fuels page shows all of the stats for each fusion 'fuel combo'. Obviously, a NuclearCraft Fission Reactor is a great place to start! Each fuel combination has a temperature at which the fusion process is most …

By default, there are seven fuels available to use in the fusion reactor: Hydrogen, Deuterium, Tritium, Helium-3, Lithium-6, Lithium-7 and Boron-11.
Multiple reactors, stacked, operate independently, at different temperatures (or not at all) with no sharing of inventory or energy. The processes and values described below are accurate and effective as of NuclearCraft v2.16f. Each fuel combo has unique values that determine their rate of use, power generated and efficiency curves. Some of the products may be used as fuel for other reactors. The position of blocks relative to each other is very important. The number of coolers required by a Fusion Reactor depends on the size of the reactor and the choice of Fuels (and any changes made for the modpack being played). The number of Fusion Electromagnets required is , where is the size of the reactor.

Comparators check the efficiency of the reactor, maxing out at 95% efficiency. The electromagnets that make up the ring also require a certain amount of power just to run.

Every combo will also produce a unique array of products, some of which can be re-used in another fusion reactor. This will increase RF output and fuel consumption in a linear fashion - for instance two reactors doubles the RF output and the amount of fuel consumed per tick, three reactors triples it, etc. So you need to have a decent power infrastructure in place before you start on this project. Take your favorite fandoms with you and never miss a beat. Once the reactor reaches the ignition temperature of 8 MK (mega Kelvin), the fusion reaction between the two fuels will commence - the heat will begin to rise much more quickly and the products of the reaction will be generated. … Once the temperature has reached 8 MK (Mega-Kelvin) a reaction may be started. It is intended to be used in mod packs to provide power for your activities. The reaction can be disabled with a redstone signal applied to the bottom center block of the reactor.

The higher the temperature, the faster the heat is lost. In order to get it started, it requires heat, which can be created by inputting large amounts of RF into the reactor. All reactors use the inventory of the bottom reactor, so breaking and replacing any non-bottom reactor is safe. NuclearCraft Wikia is a FANDOM Games Community.

This takes approximately 40,000,000 RF (If you have Ender IO, this is 180% of the storage capacity of a Vibrant … A fusion reactor consists of a hollow, square 'ring' of Fusion Electromagnets centered around a Fusion Core. Feed The Beast Wiki is a Fandom Gaming Community. This is the only way to lose heat; the reactor will not lose heat if it runs out of fuel. At lower efficiencies fuel will be consumed slower and will produce less RF each. The following table lists the data for all fuels that can be used in a Fusion Reactor. The reactor has two input fuel tanks and four output product tanks.

https://ftb.gamepedia.com/Fusion_Reactor_(NuclearCraft)?oldid=803958. While disabled the reactor will continue to output RF until its internal buffer is empty, after which it will begin quickly losing heat.
For example, the fusion of Hydrogen ions produces Deuterium nuclei, which can then be used as fuel in another fusion reactor. If the output tanks get full, the reactor will stall, so it is important to be extracting these products at all times. NuclearCraft is a tech mod that focuses on generating power using nuclear reactors. Reactors of size greater than 1 will require four sets of Fusion Connectors that connect the core and toroid. This page was last edited on 19 October 2020, at 15:45. For instance, while operating at 30% efficiency it will use 1 fuel/second and output 200 RF/fuel, for a total 200 RF/t; while at 90% it will use 3 fuel/second and output 600 RF/fuel, for a total 1800 RF/t. Every combo will also produce a unique array of products, some of which can be re-used in another fusion reactor. 18 Reaction generators,16 Advanced plating,1 Electromagnet, Item Output: Any side on the bottom layer, Redstone Control: Bottom-center block on lowest layer only. There is no limit to the number of reactors that can be stacked. https://nuclearcraft.fandom.com/wiki/Fusion_Reactor?oldid=710. There are 28 different fuel combos available for use in a NuclearCraft Fusion Reactor. Each block inside a Fission Reactor either creates power (RF) and heat (H), removes heat, or modifies the way in which the blocks interact. Update: In a recent version of NuclearCraft (2.17c-1.12.2, tested in Sky Factory 4), stacking doesn't apply.

Here is the result for the smallest reactors: Feed The Beast Wiki is a Fandom Gaming Community. There are 28 different fuel combos available for use in a NuclearCraft Fusion Reactor.

Each fuel combo has unique values that determine their rate of use, power generated and efficiency curves. https://ftb.gamepedia.com/Fusion_Fuels_(NuclearCraft)?oldid=766977. The Fusion Reactors is a multiblock structure added by NuclearCraft. The Fusion Reactor is powered by Nuclear Fusion by combining various Fusion Nuclear Fuels. Values are taken from the default NuclearCraft config (as of May.2019, v2.16f). Obviously, a NuclearCraft Fission Reactor is a great place to start! Multiple reactors may be combined by stacking them. The reactor will never drop below 7 MK in this fashion, so restarting the reactor only requires a minimal amount of energy. Managing heat and power, while getting the best efficiency, is the core challenge of NuclearCraft's fission reactor. The reactor will gain heat continuously while a reaction in in progress. The 28 different combinations of these fuels each have different reaction properties, including different products, different power gen rates and different optimal heat levels. Fusion Reactors may only be cooled by Active Fluid Coolers. This page was last edited on 29 March 2020, at 03:32. Once the reactor reaches the ignition temperature of 8 MK (mega Kelvin), the fusion reaction between the two fuels will commence - the heat will begin to rise much more quickly and the products of the reaction will be generated. Fusion reactors require pre-heating by pumping in an enormous amount of energy (RF, etc.) The consequences of mistakes are less cinematic than in other reactor mods. Therefore, placing a reactor below another will empty the inventory of the reactor above it. If the output tanks get full, the reactor will stall, so it is important to be extracting these products at all times.

Fuel Combinations, total output and fuel usage calculated. Where this is the case, stacking reactors is definitely not recommended because that would make the bottom central block unavailable for automated temperature control.


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