Orc Crossbreeds. Orcs aren’t stealthy, so they won’t stalk the characters, but they’ll certainly be keeping an eye out for the PCs as long as they’re in that vicinity. Leadership and Might. After savaging a settlement, orcs pick it clean of wealth and items usable in their own lands. i.e. Armor Class: 16 (chain mail) Hit Points: 94 (11d8+ 44) Speed: 30 ft. Orcs initiate combat by charging, using Aggressive (bonus action) plus their movement to close the distance between themselves and the party’s front line, followed immediately by Attack (action) with their greataxes. Additionally, since the target has to take the “shortest and most direct route” on the approach, they will likely provoke opportunity attacks doing so. This site uses Akismet to reduce spam. But the increase in expected damage from attacking with advantage turns out to be surprisingly small: only about 3 hp per attack, or 6 hp altogether. The PCs may also try to bluff their way past the orcs by making a Charisma (Deception) check with disadvantage (no disadvantage if they’ve been talked into indifference), opposed by the orcs’ Intelligence or Wisdom, depending on the nature of the bluff. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. The Eye of Gruumsh has 45 hp and 16 AC compared to the plain Orc’s 15 hp and 13 AC. Is there a monster you’d like me to analyze that I haven’t looked at yet? When an orc produces young with an ogre, the child is a half-ogre of intimidating strength and brutish features called an ogrillon. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. Age. This doesn’t affect its tactics at all; it simply makes the orc war chief a wicked effective damage dealer. Hope this helps. Now running a 5E campaign for my wife and her coworkers and loving it. The orc war chief is similar but significantly tougher (CR 4) and with an interesting trait: Once per day, it can utter a war cry and grant advantage on attacks or all those that can hear it. When an orc procreates with a non-orc humanoid of similar size and stature (such as a human or a dwarf), the resulting child is either an orc or a half-orc. Below 50 percent, three with advantage are significantly better. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. An orc war chief commanding five to nine other orcs will charge first, then use Battle Cry (action) on its second round, then make one attack against its chosen enemy (bonus action). AC 13: WC av 22.2, O goes up 2.11375 from 6.5, so 11 is worth it. On its second round, it will cast. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. Orcs were a race of humanoids that had been a threat to the civilized cultures of Toril, particularly Faerûn, for as long as any could remember. Studded Leather Armor of Force Resistance. Their standard melee weapon, the greataxe, deals damage that can be deadly to a level 1 character. No. And what if the orcs are accompanied by… say… an Ettin, or a Hill Giant, or an Ogre, or some other ally? The variety of spells at its disposal potentially makes the Eye of Gruumsh’s combat strategy much more complex, so we need to take a look at the effects and effectiveness of each spell and how it fits into the Eye of Gruumsh’s action economy. An orc war chief commanding 10 or more other orcs will use Battle Cry (action) in the same round that the orcs charge, then charge himself on the following round. And, of course, the Eye of Gruumsh can’t benefit from ordering a foe of its own to kneel, because of the sequence of initiative no, not because of the sequence of initiative, but because it gives up one Attack action to gain advantage on the next, which gives it no net additional attack rolls and can actually result in less damage being done. Strength and power are the greatest orcish virtues, and orcs embrace all manner of mighty creatures in their tribes. Roll20 uses cookies to improve your experience on our site. What Keith gets is that the monsters are the DM’s characters, and his work has been super helpful in adding logic, flavor, and fun in my quest to slaughter my players’ characters and laugh out the window as they cry in their cars afterward.”—Joe Manganiello, “The best movie villains are the ones you fall in love with. A regular orc, with +5 to hit, has a 65 percent chance to hit an AC 13 opponent; it does an average of 9.5 hp of damage with every hit, and it gets only one chance per round. Hit Points 15 (2d8 + 6) These are no hit-and-run skirmishers or snipers. Thanks again. This should create a moment of excitement in your session and put a healthy fear of orcs into your archers and casters. Challenge 1/2 (100 XP). Unlike all the Eye of Gruumsh’s other spells, this one is cast as a bonus action and, in addition, gives the caster a new bonus action to use every round. So Command:Grovel would allow an immediately following Bonus Action Spiritual Weapon attack at Advantage, then the following round a normal Melee Attack at Advantage and another Bonus Action Spiritual Weapon attack at Advantage, right? Except the PC is still going to be prone if it and the Eye of Gruumsh are still alive when the Eye’s next turn comes around, and then it gets all its attacks with advantage before the PC can finally stand up again! AC 15: WC av 19.2, O goes up over 2.2 from 5.55, 9 is worth it. AC 17: WC av 16.2, O goes up over 2.11 from 4.6, 8 is worth it. Armor Class 13 (hide armor) (It also has Gruumsh’s Fury, but again, this is a passive feature whose only function is to increase weapon damage—though this makes more of a difference for the Eye of Gruumsh than for the war chief, because the Eye of Gruumsh uses only a spear, not a greataxe.) I’ll edit the article accordingly. All rights reserved. A group of orcs that includes one or more orogs and that knows the PCs are in the area won’t go after them right away but rather will wait until nightfall, to take advantage of the orcs’ darkvision: in darkness, PCs who lack darkvision will be effectively blinded and will attack with disadvantage, while the orcs will have advantage when attacking them. A group of orcs containing one or more orogs will prefer to attack under cover of darkness, if given a choice.

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