Run the game for one year then logs how long it took. TweakerGUI commands are a specific sub-set of commands that spawn UI elements for toggling of commands preventing the need for re-opening the console and typing out the command again. The amount of of the specified resource you wish to add. This command can be used to spawn a fleet of the specified ship. Prints the help documentation for a command. This command enables and disables (toggles) the display of collision boxes for entities in the game. Reload localization files and switches language, Prints weights for the tech tree of the player, Tests a trigger script (*.txt) when placed in the \\Paradox Interactive\Stellaris\ folder, Tests the trigger script, and crashes the game, The first country declares war on the second with the given wargoal, Decontaminate Border Territories (Fallen Empires), [attacker country id] [defender country id] [war goal], Adds the given war exhaustion for all of an empire's active wars. (Crashed the game during first test, but might have been coincidence). If left blank, this will add 5000 food by default. All planets have a random number of planetary features, which increase the number of Districts a world can support and act as a flavor, make your planets feel like places where Pops actually live their lives. This command enables or disables (toggles) the graphics setting for high-dynamic-range rendering. war [declarer empire id] [subject empire id] [war goal id]. They are twice more likely to appear on Gaia Worlds and cannot appear on homeworlds. The ID of the war the specified empire should surrender in. This command adds the specified amount of war exhaustion to all of your empire's active wars. The name of the command you wish to view help for. This command can be used to debug textures - see argument information for further help. Runs the specified file with list of commands. This command causes the empire with the specified ID to integrate into your empire. Optional - if left blank, this will apply to your current empire. If executed with no arguments, this will remove the FPS limit. The diplomatic system of stellaris console command helps you to adopt different diplomatic positions, whether offensive, friendly or otherwise. This command enables and disables (toggles) the display of names for things like empires and galaxies in the map. Used to test for memory leakage with certain functions. The ID of the ambient object you wish to spawn. debugtexture [texture name] [transparency] [alpha channel]. The volume delta you wish to set your volume to - higher numbers are louder. with 2, the game would skip 2 ticks for every tick. The amount of minerals you wish to add. Sets the game up for an overnight session. Defaults to no limit (0). This command enables or disables (toggles) fullscreen mode. Displays the names of the .mesh file used for each model. If no argument is provided, only non-repeatable technologies will be researched. Each also reduces the maximum number of Districts on the planet by 1 or more, so they are worth clearing even if the extra possible districts are never built. Species, Leader, Empire and Pop IDs however are defined when the game is created and have to be found with the debugtooltipcommand. This command forces the empire with the specified ID to offer peace to you. Displays the folder/filename of textures used for each model. The type of victory you wish to end the game with: '0' for domination, '1' for federation, '2' for conquest. When executed, this command will spawn all factions into the game. For example, to run 'commandlistfile.txt' you'd enter commandlistfile. They will disappear immediately if 10 years haven't passed. This command causes every default empire to gain colonies, fleets and technologies (simulates the game in year 2400). The ID of the empire you wish to add opinion TO. Species IDs can be read by hovering over a species in the Species menu. Commands may refer to: Console commands for ingame use (debugging mods) Effects for modding use (with specific scope and conditions) This command will create the megastructure with the specified ID. The ID of the empire you wish to force to surrender. This command enables and disables (toggles) the GUI's wireframe. This command will show a greenscreen behind the background - you need to disable the background to see it (useful for pictures and videos). The ID of the planet you wish to populate. This causes the game to skip the specified amount of ticks after each tick (so you can leave your computer on over night and the game will run slower). Please help with verifying or updating older sections of this article. This command enables or disables (toggles) faster than light travel. The ID of the species you wish to add the trait to. Some features are created by some colony events or certain planet modifiers. This command prints debug information about production. The area of tech you wish to see weights for: 'eng' for Engineering, 'phy' for Physics and 'soc' for Society. All planets have a random number of planetary features, which increase the number of Districts a world can support and act as a flavor, make your planets feel like places where Pops actually live their lives. See our. If you do not provide a war ID as a second argument, a list of IDs for wars the specified empire is currently engaged in will be printed. The name of the language you wish to switch to. This command enables or disables (toggles) the scrollwheel. The ID of the resource you wish to add. This command will execute the test script with the specified name. This command prints a list of all planet classes, and the amount of them in the current game. Spawns specified entity at cursor position. Optional. Your empire ID is always 0. This command enables and disables (toggles) the rendering of asteroid belts. Add a second number for repeatable technologies. This command likely clears the pathfinding cache (frees up memory). This command toggles (enables or disables) the time limit that prevents you from changing governments too soon after another. Taking the Mastery of Nature ascension perk will reduce the cost of clearing blocks by 33%. Specify the ID of an empire to kill that empire. The ID of the empire you wish to play as. The ID of the Casus Belli you wish to apply. It creates two save files of your game and checks to see if they are the same - if they are different, it means there is likely a problem with your save/the saving feature. Toggles rendering of yellow grid in galaxy map. This command enables and disables (toggles) Stellaris' graphical frame smoothing feature. The ID of the leader you wish to remove the specified trait from. This is a debug command. This command will credit you with the specified amount of society research points. Else, try pressing Shift + Alt + C if none of the above worked. Use negative numbers to remove. This command enables and disables (toggles) the visibility of the lines that connect a system to its neighbours and those that divide the map into cells. They don't require technology to be removed and all cost 300 Energy and take 120 days to remove. Use a negative number to remove influence. This will cause all empires (AI-controlled) to never (ever) agree to any deals or proposals. Optional - if not specified, thhis command will apply to the planet you currently have selected. Optional - if left blank, this will apply to the planet you currently have selected. The file should be in the INI extension. This command makes the next song queued play. This command can be used to add or remove (use negative numbers to remove) opinion from one empire to another. Specify a negative value to remove engineering points. The ID of the war goal you wish to have for this war - see our. This command removes the trait with the specified ID from the species with the specified ID.

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